With WoW Cataclysm Classic just around the corner, Deathwing burst forth and destroyed the world, bringing sweeping changes to Azeroth and many of WoW’s systems. Fast forward to today, and Deathwing is returning once again in WoW Cataclysm, launching on May 20.
A lot has happened since 2010, so let’s take a moment to revisit Cataclysm patches, review the story and some features introduced, and take a look at the brand new changes coming to Cataclysm Classic!
Patch 4.0.1 is Cataclysm system pre-patch, introducing several interfaces and system updates ahead of release.
Reforging was introduced, allowing players to assign some of an item’s secondary properties to different secondary properties, and Mastery was introduced, providing a new secondary property for you to consider!
Additionally, spells and abilities changed removing ranks, instead simply scaling with character level, and Spellbook UI was updated with it.
With ammo removed from the game, hunters have seen a number of quality of life improvements, especially as cloth, leather, and mail users see their armor become as durable as plate, which normalizes repair costs across classes. This avoids the problem of spending large amounts of WoW Cataclysm Classic Gold and still not getting satisfactory results, as was the case in the past.
Patch 4.0.3 brings us Shattering. Without warning, the corrupted Dragon Aspects Deathwing bursts from the stone heart of Deepholm, the realm of earth in Elemental Planes. Jagged cracks tear through the land, and raging waves crash against coastal areas.
From Thousand Needles to Blasted Lands, the surface of Azeroth is reshaped in a violent upheaval. Forced to defend their homes against Deathwing and his minions, both the Horde and the Alliance lived with the uneasy fear that the world as they knew it had changed forever.
Shattering saw the continents of Kalimdor and Eastern kingdoms reshaped, offering unique experiences in previously existing areas and new adventures in never before seen zones.
Two races were unlocked Goblins for Horde and Worgen for Alliance, and fresh race and class combinations accompanied them. Nine new dungeons were introduced:
Three new raids saw champions face down to some of the bigger threats and allies of Deathwing!
Blackwing Descent was the layer of the resurrected Nefarian, son of Deathwing, and the site of the heinous experiments he conducted in an attempt to create a new breed of chromatic dragons.
Bastion of Twilight was the primary fortress of Twilight Hammer. Cho’gall, the leader of the cult, dwelled here, as well as Sinestra, mother of Nefarian and Onyxia and creator of the first Twilight Dragons, reanimated and overseeing the creation of another Twilight clutch.
Throne of Four Winds was located inside Skywall, and was Al’Akir’s personal lair! With the barrier between Elemental Plane and Azeroth ruptured, his invasion needed to be stopped.
Patch 4.1 Rise of the Zandalari is the first major patch for WoW Cataclysm! The days where the great troll empire stretched across ancient Kalimdor, were long past. As Azeroth recovered from the destruction of Cataclysm, the world’s divided troll population faced a bleak future.
These dark times spurred the trolls of the Zandalar to drastic action. They began a bold crusade to save their race by unifying the trolls into a powerful empire.
With Zandalari’s aid, the fallen capitals of Gurubashi and Amani nations - Zul’Gurub and Zul’Aman began rebuilding, replenishing their forces for a bloody campaign to expand their territories.
Yet Vol’jin and his Darkspear trolls were not aligned with Zandalari. They vowed to work with the Horde and the Alliance to prevent the trolls from starting a new war in Azeroth. Soon Vol’jin was forced to act on his promise, for if Gurubashi and Amani were left to their own devices, the world would know the legendary strength and savagery of the ancient troll empires once again.
With the trolls attempting to rebuild and reunite, Zul’Aman and Zul’Gurub were reimagined, becoming heroic 5-player dungeons.
Guilds received some attention with the introduction of Guild Challenges that rewarded achievements and gold for completing various content in a guild group. Guild finder tool was also introduced, designed to help players find like-minded friends to tackle these new adventures with.
And a very helpful quality of life improvement also came with this patch. The ability to resurrect allies from raid or party frames, instead of having to locate a fallen companion’s body in the world.
Patch 4.2 Rage of the Firelands, was the second major patch of Cataclysm. Across the breadth of Azeroth, Horde and Alliance dealt crushing blows to Deathwing’s elemental minions and fanatic Twilight’s Hammer cultists.
As the elements continue to be in disarray, it seems that the noble shamanic order may finally be on the verge of collapse under the enormous weight on its shoulders. Even Thrall, for all his wisdom and skill, had grown aggravated by his failure to effectively communicate with Azeroth’s elements.
Recently, his calls were acknowledged, but the malevolent entity that responded had only intensified Thrall’s fears and doubts.
Patch 4.2 brought with it a new raid, Firelands. This molten hellscape in Elemental Plane was forged by Titans to house Ragnaros and his servants. Ragnaros’s invasion of Mount Hyjal could not go unanswered, as champions took the fight to his domain.
A new legendary item, Dragonwrath, Tarecgosa’s Rest could be obtained after completing a considerable questline. This two handed staff was incredibly powerful, and wielding it was a true testament to dedication!
A nice quality of life change, improved Durability Displays’s warnings, adjusting yellow to signify 20% durability as opposed to a durability of 5%. And access to a wealth of information and lore was added directly in-game with the introduction of Dungeon Journal.
Patch 4.3 Hour of Twilight was the third and final installment of cataclysm, and its largest content update since launch!
In the aftermath of Cataclysm, the warriors of Azeroth rose up against the forces of the mad black Dragon Aspect Deathwing. Thus far, the world’s defenders had shattered the power base of Twilight’s Hammer cult and defeated the raging elemental Lords Al’Akir and Ragnaros.
Yet despite these victories, as long as Deathwing was free to pursue his twisted goals, Azeroth would remain under threat. No one was more aware of this fact.
The great Dragon Aspects such as Nozdormu, Alexstrasza, Kalecgos, and Ysera. Together with the wise shaman Thrall, they devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.
Thrall and the noble aspects would call upon Horde and Alliance to help them retrieve the artifact - No longer in existence - from the distant past. Those brave enough to face the challenge would embark on a perilous journey from Azeroth’s apocalyptic End Time to Dragon Soul’s point of origin during the catastrophic War of the ancients. If the heroes succeeded, an even more harrowing battle awaited them in their present.
Hour of Twilight brought three new dungeons:
End Time saw heroes visit potential futures that would come to exist should Deathwing prevail, pitting them against visages of corrupted heroes of Azeroth and ultimately facing down a tormented version of those Nozdormu, called Murozond, who created Infinite Dragonflight and shattered the time ways in an attempt to subvert his own mortality.
Well of Eternity flung heroes back 10,000 years in time, just before Sundering to assist Illidan and Tyrande in battling Burning Legion. As Azshara attempted to bring Sargeras himself to Azeroth. Hour of Twilight saw heroes prepare for the last battle with Deathwing, and fight alongside Thrall to bring Dragon Soul to Wyrmrest Temple.
The final Raid, Dragon Soul, continued to the fight in the besieged temple through Last of Deathwing’s lieutenants and ultimately onto Destroyer himself. As Thrall, Dragon Aspects and the champions of Azeroth attempted to end Cataclysm once and for all.
A new legendary pair of daggers called Fangs of the Father could be obtained by rogues after completing a multi-quest chain that concluded with the defeat of Deathwing.
And Raid Fighter tool was introduced, offering a quick way for players to form a group for a specifically tuned version of Dragon Soul Raid.
With all these epic storylines, legendary items, dungeons, raids, Cataclysm era was densely packed.
But perhaps one of the greatest systems introduced in all of Cataclysm, perhaps one of the greatest systems introduced in all of WoW came with patch 4.3 - Transmogrification.
This new cosmetic system allows players to customize their gear like never before by copying the appearance of one item onto another. Gone were the days of mismatched armor and feeling like you had to choose stats over aesthetics!
In Cataclysm Classic, the core story and experiences will remain, but a few things have gotten some changes.
Firstly, things are going to be faster. An increased content cadence will condense the entire expansion into about one year, while an expanded pre-patch means the action starts sooner.
As of the pre-patch going live, the shattering has come to Azeroth. Kezan and Gilneas starter zones are now available, and Goblins and Worgen are unlocked and can be leveled up to 80.
Also, Transmogrification is unlocked, as are account wide collections. New class and race combos are unlocked, along with class updates like talents and spells. Archeology and Reforging are also unlocked. Accelerated leveling from 1 to 80 is in place, which will help you roll alts in this faster environment. And flying is unlocked in the newly reshaped Kalimdor and Eastern Kingdoms.
At launch, several more iconic features from Cataclysm will come online. Five zones will be unlocked. Mountain Hyjal, Vash’jir, Twilight Highlands, Uldum, and Deepholm will all be available for 80 through 85 questing.
And the 9 dungeons we explored earlier that were part of patch 4.0.3 will all be unlocked, along with a new heroic Dungeon system. Tol Barad world PVP zone that pits Horde against Alliance for the control of three objectives will also unlock at launch, as will everyone’s favorite fairgrounds Darkmoon Island.
After launch Throne of the Four Winds, Blackwing Descent, and Bastion of Twilight will make their appearance and a new flexible Raid Lock System, which allows players to do both the 10 and 25 player versions of raids in the same week. Plus, additional content updates will continue to roll out as the expansion unfolds.
That’s it for my review of all the major WoW Cataclysm Classic patches released so far. Anyway, the new expansion is coming soon, so let’s wait and see!
Get ready because I'm about to reveal a bunch of important passing techniques that are often overlooked but are currently proving to be crucial in the EA FC 24 Team of the Season event. However, before we delve into these techniques, let's take a moment to enhance our understanding of passing fundamentals.
Passing is the cornerstone of gameplay in EA Sports FC 24. It's not just about moving the ball between players. An effective passing involves delivering the ball to a teammate smoothly, without disrupting the game's flow. An inaccurate pass can lead to missed offensive opportunities or the opponent gaining possession.
In the game, there are various types of passing, each serving different purposes:
Let's begin with the Ground Pass, the simplest passing method in the EA FC 24. Target a player with your Left Analog Stick and press your X or A button to send a Ground Pass directly to their feet. This is the most commonly used pass, but ensure there's no opponent blocking the passing lane.
The Driven Ground Pass, which is also called the Long Driven Pass, is a more forceful version of the normal Ground Pass. Hold R1 or RB button and power up a normal pass for a faster and stronger delivery. Use it when your passer isn't under pressure to speed up the play, though it relies on the skills of the passer and receiver.
Moving on to the Lofted Ground Pass, it's ideal for bypassing Defenders blocking Ground Passes. Double-tap the Pass button to lift the ball slightly, making it harder to intercept. You can employ this pass inside the box to evade Defenders.
Lastly, the 1-2 Pass adds dynamism to your attack. Hold L1 or LB and pass to a teammate, then watch as your initial passer makes a forward run. Use this to create new passing opportunities and confuse Defenders. It's effective when combined with other passing techniques, especially on the wing to exploit space.
However, not all passes need to go directly to where the receiver is. Sometimes, you need to send the ball to his running lane so that he doesn't lose any speed while catching the ball. Therefore, we have 2 passes that point out the direction your runner is heading to.
Through Pass: Power up the Through Pass with your Triangle or Y button while giving your passer a side angle towards the receiver. This increases the efficiency of the through ball and allows the runner to get behind the defensive line.
Lobbed Through Pass: If someone is trying to anticipate the passing lane and cut it off, allowing runners to get in behind the defense, you can use a Lobbed Through Pass to get the ball past them and into the path of the player. Watch the movement of players, identify the defensive behavior of the opponent. If not, hold down the L1 or LB button and step up the Through Pass.
Another Through Pass variation is a lofted one. It can easily dodge a Defender's interception and get the ball towards your running lane. It is much easier to control the ball with this method compared to the lobbed one. In short distances, double-tapping the Triangle or Y button will allow you to execute it.
The next one is known as the Driven Through Pass, which can be executed by holding on to both the L1 and R1 or LB and RB buttons together. The Driven Through Passes are particularly effective in wider spaces. If you spot a teammate making a direct run towards the goal with minimal defensive coverage, consider using a Driven Through Pass to swiftly deliver the ball to them.
Moving on to the Lob Pass section, by only using the Square or X button, you can achieve a lot of things, especially when facing pressure. Using a simple Long Pass easily lets you break the pressure. You can also switch sides consistently with the Long Pass to get your buildup in another direction.
If you want your Long Pass to get even higher, which can be very useful for players who have the Aerial PlayStyle. You can utilize your EA FC 24 Coins to acquire a player with this particular PlayStyle. Then you can hold on to the L1 or LB button before going for a Lob Pass. This higher Lob Pass will give your pass more height, making headers easier.
On the other side, the Driven Lob Pass does exactly the opposite. Your pass loses height but gains speed, which can be very practical if there's no one between your passer and his target. To be able to use it, hold on to both L1 and R1 or LB and RB buttons together and power up the Lob Pass.
Using this Driven Lob Pass while switching sides is very effective if you're not under any pressure. It allows you to get towards the other side rapidly and increase the pace in your buildup before the defense settles.
Here are a few passing techniques I suggest trying out in the EA FC 24 TOTS Weekend League. Have fun and win more games with them!
The new Necropolis expansion in the Path of Exile is upcoming! A recent announcement from GGG has disclosed that the majority of its features will not be integrated into the core. So, in this guide, we delve into the Unique items exclusive to Affliction that will now become part of the core drop pool in Path of Exile 3.24.
We have got a large number of information from the GGG Affiction post, for the only part of Affliction which is actually going core in POE 3.24 - the Necropolis League. That’s the Wildwood exclusive Unique items.
In order to prepare for the new journey in Path of Exile, it is also necessary to store some POE Currency in advance.
A lot of players anticipated the inclusion of the That Which Was Taken Crimson Jewel in the core game, but it seems that's not the case. Unless it's introduced in a different manner, like as a drop from a new boss, we might have to wait until the March 21st reveal to confirm. Based solely on this post, it appears That Which Was Taken won't be part of the core game.
However, 6 other Unique items are going core. 3 were exclusively found by enemies in the Wildwood. Those are the Trickster’s Smile Unique helmet, the Nametaker Unique sword, and the Flawed Refuge Unique shield.
The other 3 were exclusive drops from the King in the Mists boss fight. Those are the Pragmatism Unique body armor, the Untouched Soul Unique amulet, and the Burden of Shadows Unique staff.
This addition to the core game is quite intriguing - The Flawed Refuge shield highlighting its potential power in the right setup. Unique items like this one go unnoticed until someone discovers a strong use case, catapulting it into the spotlight.
A notable combo involves pairing the Flawed Refuge shield with Divine Flesh, allowing players to mitigate elemental penetration on 90% of incoming damage. If I happen to find this shield in SSF during the Necropolis league, I might explore building around it since I missed out on obtaining it during the Affliction league.
It will be fascinating to see the rarity tier assigned to this Unique item when it enters the core game. Given its potential usefulness, I anticipate it won't be overly rare, but only time will tell.
The next I want to diacuss is the Pragmatism Unique body armor. This one can be so powerful when it’s used in a smart way. I know that in the Affliction League, there were a bunch of builds using this with the new Bodyswap of Sacrifice gem to explode the Dark Marionette specters.
They were using this body armor to gain a bunch of gem levels for the Raise Spectre gem so that the Dark Marionette had a lot more maximum life. But the Dark Marionette specters will no longer be obtainable in Necropolis.
Another Unique item is the Burden of Shadows staff, purportedly the rarest drop from the King in the Mists encounter. Despite playing through the league, I didn't personally witness this staff drop, nor did I encounter many builds utilizing it.
As a two-handed weapon, the Burden of Shadows staff faces stiff competition from well-crafted weapons and shields. Its utility and effectiveness may be questioned, especially considering its drawbacks. However, once it enters the Unique core drop pool, and assuming it's not excessively rare like Tier 1 or Tier 0, players might delve into experimentation with it.
The potential of the Burden of Shadows staff could increase if Blood Magic receives buffs in upcoming leagues. This could prompt players to reassess its viability and explore new synergies, potentially unlocking hidden strengths that were previously overlooked.
I’m very happy to see the Untouched Soul amulet go core. This is a really fun one that enables a bunch of life stacking builds. And I think in the future, we’ll see a lot more builds making use of this one as well. Perhaps for some mana stacking or even accuracy stacking.
Moving on, let's discuss the Trickster’s Smile. The Trickster’s Smile, in particular, leaves me uncertain. Its functionality seems quite limited and cumbersome, occupying a crucial helmet slot. I anticipate it won't find widespread use due to its niche nature and awkward mechanics.
Regarding the Nametaker, it boasts a formidable 200% critical strike multiplier and 100% instant leech when striking Unique enemies, thanks to their 20 enemy power. While it may not currently rival other options, I anticipate it may find its niche in future builds, showcasing the unpredictable nature of Unique items transitioning into the core game.
The experiences with the Nametaker in the early stages of the Affliction League didn't provide much clarity. Despite attempting various theory crafted setups and experimenting with dual-wielding mechanics, I struggled to discern its effectiveness or potential applications in practical gameplay scenarios.
Indeed, the introduction of Unique items often brings about unforeseen synergies and strategies. These items may initially go unnoticed, lying dormant until new mechanics or interactions arise, suddenly thrusting them into the spotlight.
I'm sure many POE players are eagerly await to see the tier assignments for these Affliction Uniques. Only time will tell how these Affliction Uniques will be classified.
One of the most consistent sports simulation games, MLB The Show, is finally back with another home run. Although Diamond Dynasty feature introduced in MLB The Show last year was disappointing, the developers said they heard the feedback and will make corrections for MLB The Show 24.
After taking a look at the recent Feature Premiere for Diamond Dynasty, it’s easy to see that they’ve generally done just that. The developers have made changes based on player feedback, with some highlights including Power Creep, Team Affinity programs, and power of Captains.
In this guide, we’ll talk about the new features and changes coming to Diamond Dynasty to help you get a head start once you get into the game.
First, let’s explain the quality of life changes, which are also the biggest changes in Diamond Dynasty because they cover various areas.
The developers mentioned Power Creep early on because people were getting tired of all the 99 ratings it was getting right away. This time, Season 1 will start with high 80 ratings and low 90 ratings, and we won’t start getting into 99 ratings until the end of Season 1. The same cycle begins again after each 3-month season.
It’s unclear whether there will be a higher floor for terms of ratings at the start of Season 2, but regardless, it should be a delightful change.
Also new is the three-month seasonal change, which ties into the general idea of XP being more easily earned, but also focuses more on trying to limit XP payouts in the game. This way, people aren’t getting ahead of others on XP reward path by taking advantage of various games.
The developers want everyone to reach 99 ratings by the end of the season, rather than a few people reaching 99 ratings in the first few weeks.
Parallel System will also be changing in MLB The Show 24, and Parallel players will need a lower threshold to reach higher parallels.
It’s worth noting that Season 2 starts with 4 wild cards in your lineup, which is an increase from last year. While you’ll need to invest more MLB The Show 24 Stubs in wild cards, this should help diversify your lineup more as the season goes on.
For Team Affinity, if you missed the 99 OVR that will come into play in TA Phase 3, don’t worry because you can get him after Season 1 as well. You only need 10 wins to earn Events and Battle Royale rewards, including Flawless, in a single run.
This also makes Team Affinity programs easier to complete, while adding more programs each season. Team Affinity is arguably the biggest change this year in terms of how it works.
There will be three batches of Team Affinity programs every season, which basically means we’ll have one every month.
These TA programs will include 30 players at a time and are much more flexible in how you earn these rewards.
If you want to acquire these players, you don’t have to do activities such as Conquest or Showdown. Because their XP requirements are generally low, the developers want us to play the game the way we want while still getting those rewards. This means that whether you prefer co-op, solo, or multiplayer, you should be able to earn these rewards.
When the third TA program drops in the third month of the cycle, there will be 99 OVR in this program. What’s more, this will be a program that you can complete at any time throughout the year, and it won’t be time-limited like the first two parts of the program.
The developers enhanced Captains and introduced Cornerstone Cards in the hope of making team-building more important and making the lineup more diverse.
Cornerstone players will appear at the start of each season, and there appear to be four players at each release, and you can swap one player for another at any time during the season.
For Captains, there will be 60 captains at launch, 2 per team, and you'll be able to earn them throughout the year.
Captains are set up to make them more important in making squads for specific teams more viable. With this in mind, your captain will give better boosts if you have fewer high-rated options. This way, you don’t feel you can’t compete with your current team’s specific squads. On top of that, each captain will improve his hitter and pitching ability this year.
Besides Live Series and more, MLB The Show will feature 250 player items this year, including Flashbacks, Legends and all that good stuff. Season 1’s bosses are Andy Pettitte, Jimmy Rollins, and Larry Walker.
Also, some of the card series coming this year include:
In terms of programs, we know at launch there will be the usual Season 1 Program, a Spring Breakout Program, and a Starter Program, which is on top of the usual Battle Royale and Ranked programs.
Sadly, we haven’t gotten a ton of news about single-player updates, as there are more single-player missions planned in various plans, other than easier access to XP and rewards. That said, it seems like playing any mode in Diamond Dynasty will feel more rewarding this year, which is the bigger overall deal.
In short, this looks to be the year for developers to correct many of the changes they made last year. Regardless, hopefully all the new content added this season will make people even more excited about the upcoming MLB The Show 24!
Danger abounds in Skull and Bones, and whether you’re sailing or hunting, there’s always a variety of enemies or hostile wildlife to test your mettle. There are many types of wildlife in the game, including Sharks, Crocodiles, and Hippos, and they come in different variations.
While they present a considerable challenge to players, hunting these hostile wildlife also provides valuable resources, including animal hides, meats, and skins for cooking, crafting, or character customization. Looting these resources is even more crucial if you want to become a top pirate.
In this guide, we’ll introduce the 10 hostile wildlife in Skull and Bones and explain their locations to help you harvest these valuable resources faster and become the overlord of the ocean.
Before jumping in, I must remind you that although hostile wildlife is map marked, some species are rarer and harder to find than others with specific locations. Therefore, I recommend that players better equip their Dhow ship and be ready to capture larger prey in a small area.
In addition, it is also very necessary to purchase some food, tools and other Skull and Bones Items in advance. Without further ado, let’s start this large-scale hunting activity!
Nile Crocodile is the most common type of crocodile in the game, and they tend to lurk in the rivers on the west coast of Africa and parts of Red Isle.
Killing a Nile Crocodile rewards the player with Crocodile Tooth, a necessary loot in Thrill of the Hunt Contract. Nile Crocodile can also drop Crocodile Meat or Crocodile Hide, which can be cooked by the player to restore 30% of stamina.
Madcap Crocodile is a more ferocious variation of Nile Crocodile. Although Madcap Crocodile can be found in East Indies, Red Isle, and Coast of Africa, they are rarer than other species.
When killed, they drop Thick Crocodile Hide and Prime Crocodile Meat. They also share the same map markers with other crocodile species, so players must check whether each one is specifically hunting Madcap Crocodile.
Saltwater Crocodile are only found in East Indies region of the map, such as near Spice Islands, but are more common than other crocodile species in the area. Players can shoot high-powered cannon fire and end battles quickly to earn loot like Crocodile Meat and Ruined Animal Skin.
Siren Crocodile is a rare crocodile found in some parts of East Indies. To increase your chances of a successful kill, aim your spear at its head to make it pause and back off.
The player can then repeat this strategy and increase health as needed to defeat the creature and take its hits. Therefore, when you drive a Dhow ship against it, it is recommended that you carry a lot of repair kits.
Siren Crocodile will drop a large amount of loot when killed, usually three Thick Crocodile Hides and four Prime Crocodile Meat.
Apex Crocodile is the rarest crocodile in Skull and Bones, and it only has about one spawn point, located in Ring of Fire area in East Indies. Players can find a small area of enclosed water south of this area that only Dhow can reach.
Obviously, Apex Crocodile is a challenging creature to level up to level 20, but it rewards players with the rare Apex Crocodile Hide and Prime Crocodile Meat.
Players can find Great White Shark almost all over the map, and they are also one of the most common hostile wildlife in the game. Typically, players can find them near the high seas and coastlines rather than along inland rivers.
Defeating Great White Shark will provide the player with Shark Skin or Shark Meat as loot. Players can cook Shark Meat to make Grilled Shark, which increases stamina by 40% after consumption. Players can also refine Shark Skin through Refinery in the game to create Shark Leather.
Hammerhead Shark is another shark that players can find in the world map, but it may be less common. They tend to live in specific areas, such as near Lanitra Outpost in northern Red Isle, along Coast of Africa and near various islands in East Indies.
Hammerhead Shark can be killed with just a few hits from the spear, just don’t let them get too close to the player’s Dhow ship. This makes them one of the most challenging hostile wild animals to fight. Likewise, once defeated, they drop Shark Skin or Shark Meat.
In addition, Hippopotamus are also a dangerous hostile wildlife in the game, and they are usually harder to defeat than any shark. Players can only find them in the southern Red Isle area and in rivers and lakes along Coast of Africa.
This variant is probably the easiest to fight of all the wild Hippos in the game, but they still require a lot of shooting to take down. Players can cook Grilled Hippo using Hippo Hide and Prime Meat they drop to restore 50% of their stamina.
Bull Hippo is very aggressive. It will attack the player’s Dhow ship like a battering ram, so here you need to use more powerful ships and better weapons, such as Bombardier Padewakang ship.
Bull Hippo is the rarest species of Hippo, with only about one or two spawn points on the map. Players can find them in rivers on the northwest Coast of Africa region and in Sultani Island region. When killed, they will drop approximately three Apex Hippo Hides and three Prime Hippo Meat.
Alpha Hippo is a dangerous enemy that attacks Dhow ship with devastating force. It is also one of the rarest Hippo breeds, with only about one species found in a small enclosed lake in Rover Zone in northern Red Isle, accessible only by Dhow ship.
Like Bull Hippo, it drops Apex Hippo Hides and Apex Hippo Meat, which are used for cooking and crafting. That said, it’s one of the hostile wild animals in the game with the best access to resources for those players who can avoid its deadly attacks.
Those are all 10 hostile wildlife in Skull and Bones, defeating them will help you get one step closer to becoming a top pirate!
In today's guide, I'd like to share with you with some leveling Uniques, which can allow you to go through the early campaign and get into Monoliths quickly. These Uniques can be used to support any class or build you choose to craft.
These items have very low-level requirements and are commonly found. Even if you don't have them, you can easily obtain them through the Merchant Guild, often for a small amount of Last Epoch Gold. Besides, some are even free with no Legendary Potential. With just the base Uniques and no legendries, they will still carry you through the early chapters of the campaign.
The real powerhouse is the Firestarter’s Torch. This weapon is incredibly potent in the first few chapters. With a 177% chance to inflict Spreading Flames on hit, this effect can go as high as 26. Spreading Flame deals fixed damage over time, totaling 200 damage over 4 seconds.
In the early game, simply hitting any enemy with this torch equipped can trigger Spreading Flames, obliterating entire packs. The Spreading Flames DoT spreads to all nearby enemies, making it devastating in crowded encounters.
As we enter Fortress Gardens, we're playing as our Rogue with nothing but the Firestarter’s Torch equipped. Utilizing only basic attacks, I'll demonstrate how effective it is. Once triggered, you'll see how it spreads to everything around.
This allows us to gather a large pack of enemies, hit them a few times with any skill, and watch as the spreading damage over time obliterates them. This torch is my go-to weapon for early leveling, and I rely on it for every character I create.
When it comes to the helmet, we have a couple of options. But I typically run the Calamity helmet. While it's not that great, it does provide some fire damage, which synergizes with an item we'll be using later.
For body armor, the Kestrel is our top choice. With no level requirement, it offers significant advantages. It provides bonus movement speed and a chance to gain haste for 1 second on hit. It boosts the effectiveness of haste, making it an excellent choice for staying agile during combat. The Kestrel is a solid body armor option, ensuring you remain swift and mobile.
For the belt slot, my preference is the Scavenger. Requiring only Level 9, it offers up to 120% chance to find potions, along with granting haste for 3 seconds upon potion use. Throughout the campaign, you'll find yourself constantly consuming potions to restore health.
The potion finds chance provided by the Scavenger ensures you keep your potion reserves topped off. Furthermore, the haste granted synergizes well with other items like the Kestrel, which enhances the effectiveness of haste.
If you're considering alternatives for the belt slot, there are a couple of options to explore. One choice is the Thorns Slinger. While I typically refrain from using this if I've already equipped the Scavenger, it does offer additional movement speed and a chance to inflict bleeding on hit, providing some offensive utility.
Alternatively, you may consider the Vipertail belt. This option boasts up to a 70% chance to poison on hit, along with some dodge rating and increased melee attack speed. It's a solid choice if you're seeking to enhance your damage output and don't require the speed provided by the Scavenger.
Then, for the rings, our choice is the double Arboreal Circuit. With no level requirement, each ring can provide up to 18% movement speed if you achieve a maximum roll on both the implicit and the explicit stats on the ring itself. Therefore, we equip 2 of these rings.
They offer a chance to summon an ocher tree whenever you get hit, essentially acting as a decoy totem that draws enemy attention away from you. Having 2 of these rings equipped not only boosts your speed through the campaign but also provides additional minions to aid in tanking enemies if you come under attack.
Next, for gloves, our choice is simple - Avarice. This option is readily available early in the campaign. Avarice gloves provide Elemental Resistance and a source of leech, making them a valuable addition to your gear.
Having Elemental Resistance ensures you're better protected against Elemental Damage, while leech provides a means of regaining health during combat, enhancing your survivability.
When it comes to boots, there are several options to consider. You could opt for the Morningfrost boots, which have a Level 8 requirement. They provide decent movement speed and offer a significant source of flat damage if you stack some dexterity.
However, my preference lies with the Advent of the Erased boots. These are unique boots from the Weaver’s Will set. Weaver’s Will functions such that as you wear the item and gain experience, the Weaver will add affixes and upgrade them, essentially granting you a free Legendary item.
If you manage to find a pair with 30% movement speed, you'll find yourself moving swiftly through the game. These boots provide good movement speed, a chance to gain haste when a nearby enemy dies, reduced damage over time while under haste, and a bit of Ward on cooldown.
For the relic, we just take 2 of elements because it is a non-level requirement. It gives you a little of extra leech with the elemental damage that we’re going to be doing with, like the spreading flames and all that. Then you get some extra chance to ignite on hit with elemental skills if you have any. It is a really solid relic.
So if you have a budget and you do want a solid leveling set that could be applied to any character, then I would highly recommend investing and rolling all this damage over time and just letting the Firestarter’s Torch carry you into your Monoliths.
I’m sure you can run plenty of other options with different weapons, maybe different armor pieces, but these are the pieces that I use because they’re common, they give you a lot of movement speed and haste, and the Firestarter’s Torch just absolutely carries your damage in the early game and in early monoliths, especially if you really build into it and stack up that damage over time.
Myth of Empires is an immersive multiplayer war sandbox game centered on survival, crafting, and leading troops. Beginning the game from scratch can be tedious and somewhat draining. Therefore, within this guide, I’ve compiled some essential beginner tips to greatly assist you during the initial stages of gameplay. I aim to provide explanations on various aspects of the game and its features as promptly as possible. This guide is designed not only to enhance your comprehension of Myth of Empires, but also to improve your overall effectiveness in playing it.
In Myth of Empires, swiftly advancing through levels is pivotal for maximizing your gameplay experience, granting access to valuable additional perks.
For newcomers with characters ranging between levels 1 and 16, completing tasks is essential for expedited progression. Although reaching level 16 requires time, engaging in tasks not only aids in understanding game mechanics but also enhances your character’s proficiency.
To ascend in levels, Myth of Empires Copper Coins and experience points are indispensable. Initially, prioritize gathering various resources as the game generously rewards early efforts with experience points. Utilize this advantage to swiftly attain level 14.
Upon reaching level 14, prioritize resource collection and refrain from engaging in combat or constructing bases for the time being. This strategic approach ensures efficient advancement within the game.
In the game, your journey begins on a secure PVE server, offering a protected environment. Upon reaching level 16, you have the option to transition to a PVP server for a more demanding gameplay experience.
While the game emphasizes multiplayer interaction, solo play is feasible yet more challenging, particularly for novices. Thus, at level 16, a pivotal decision arises: whether to remain on the PVE server or venture into the realm of PVP.
Opting for PVP entails added rewards such as increased loot and items, albeit accompanied by heightened difficulty. Generally, it’s advisable to make the switch early at level 16 to maximize benefits and rewards.
At the outset of the game, you’re capable of carrying up to 150 lbs of belongings, which initially appear ample. However, as you accumulate more items, space quickly diminishes.
Upon reaching level 4, you gain the ability to construct a wooden chest for your base, facilitating item storage. Progressing further in levels enables upgrades to cabinets and large lockers, offering expanded storage capacity. If you aim to transport all possessions while scouring for additional materials, acquiring a horse proves beneficial, as it can bear a significantly larger load than you.
By crafting a Coarse Rein and a Coarse Light Saddle, you can domesticate and ride the horse. Furthermore, enhancing your character’s physique skills not only boosts overall carrying capacity but also contributes to increased efficiency in item management.
Your primary objective is to gather essential materials such as grass, meat, copper, and clay, pivotal for constructing houses and expanding your empire within the game.
When embarking on empire-building endeavors, your focus should be directed towards constructing sturdy structures. Crafting fundamental wooden components like foundations and walls is imperative to prevent decay. Additionally, consider crafting a portable shed for convenient relocation.
Initially, prioritize gathering stones and wood from the ground. Bushes not only yield grass but also provide flower seeds and wildflowers, valuable resources for crafting or sustenance. While navigating the challenging early stages, emphasize short-term survival, yet remain cognizant of the necessity for long-term planning.
Although acquiring resources may pose difficulties, resource collection points delineated on your map offer invaluable opportunities. Overcoming guarded NPCs at these locations grants access to loot with relative ease.
Key resources deserving your attention encompass grass, branches, stones, meat, clay, and copper mines, indispensable for crafting and fortifying your base. For instance, grass serves as a vital ingredient for crafting a straw rope essential for fabricating a spinning wheel and campfire.
Employing tools such as the stone axe, stone hammer, and stone hunting knife streamlines resource gathering efforts. Particularly, the hunting knife proves invaluable for skinning animals, yielding raw meat and bones. While resources are plentiful, clay mines are predominantly situated along riverbanks, whereas collaboration with other players may be necessary to access copper mines located within hostile NPC bases.
Ensuring the creation of appropriate tools is crucial for advancing within the game, akin to other survival games. Weapons play a pivotal role in defeating adversaries and significantly contribute to the game's dynamics.
An array of recipes awaits discovery, offering myriad crafting options beyond mere sustenance. Utilizing diverse minerals and resources, you can fashion tools, weapons, armor, and even medicinal items.
Commencing your crafting journey necessitates gathering grass to fashion straw ropes, fundamental for crafting various items. Accumulate grass plentifully from bushes, continuously replenishing your supply while crafting ropes.
Upon amassing sufficient ropes, you can fashion a stone axe alongside twigs and rubble. The stone axe facilitates tree felling, an essential activity for acquiring additional resources.
For further enhancement of your crafting prowess, consider crafting a stone hammer, utilizing the same materials as the stone axe. The stone hammer enables the breakdown of rubble and management of larger boulders, thereby expanding your resource acquisition capabilities.
Initially, traversing the expansive world offers enjoyment, but the repetitive back-and-forth journeys can become tedious.
To simplify this process, consider placing a bedroll or wooden bed, allowing you to teleport to it from any location on the map. However, exercise caution as teleportation results in the loss of all carried items, necessitating a fresh start in resource gathering to replenish tools.
To mitigate the risk of item loss, it's advisable to position a chest or cabinet near your resting place, enabling storage of belongings before initiating teleportation. This approach eliminates the need to restart every time fast travel is utilized. Additionally, establishing storage chests around your resting spots early in the game is essential.
These storage provisions are invaluable for preparing for various activities. Utilizing fast travel between your bases proves advantageous for gathering materials from specific regions, particularly if horses have not been tamed or if the destination is distant from your primary base.
In Myth of Empires, copper coins serve as the primary currency, utilized for various purposes such as tax payments, hiring protection, and acquiring blessings.
Acquisition of these coins can be achieved through completing quests, engaging in trade with merchants, or participating in PVP servers, where efficiency in coin accumulation is enhanced. The installation of a Boundary Marker not only bestows blessings but also facilitates the profitable transfer of resources such as bark, grass, and rubble.
Gathering these resources is relatively straightforward, ensuring a consistent income stream. To expedite the accumulation of copper coins, consider selling items within your banner daily for additional earning opportunities. Moreover, investing in XP blessings on a regular basis is a strategic approach to accelerate leveling up.
In straightforward language, joining a guild within the game offers numerous advantages.
Collaborating within a guild enables members to assist each other and defend against enemy attacks. Establishing a settlement within the guild fosters camaraderie among players, providing individual spaces while facilitating collective participation in group tasks.
For streamlined resource collection, designated locations on the map can be utilized to construct lumber yards, mines, and quarries, minimizing the necessity for continual material gathering. Subsequently, these captured points allow for the construction of resource-gathering structures, culminating in the development of a robust guild network. However, vigilance against potential attacks is crucial across all servers.
Hi, gamers! Welcome to this new WoW Season of Discovery guide, and today's topic is addons. I will introduce 7 addons to enhance your gaming experience in Phase 2. These addons are very useful, making them an indispensable tool in your gaming process. Now, let's delve into what each of them offers.
Let’s first discuss the Dejunk addon. You may find yourself with a full bag and can't loot useful items like epics while grinding or raiding. It’s a common issue, often beacuse of a lack of sufficient bag space and organization. Enter Dejunk, a handy addon designed to address this problem.
When Dejunk displays the inexpensive items in your bag, clicking on 'destroy next items', Dejunk automatically removes items based on their value, starting with the cheapest ones.
However, Dejunk also allows for manual customization. By accessing the settings menu, you can add specific items that you want to prioritize for destruction. For instance, you might choose to add solid stones due to their low value on the auction house, even though it may not always be the best decision to destroy them.
Adding items manually is simple. Just click 'add an item' and input the item ID. If you’re unsure of the item ID, you can find it on websites like WoWhead. Once added, Dejunk will automatically prioritize these items for destruction if they are less valuable.
Dejunk offers keybinding options for added convenience. Accessing the options menu, you can set up keybindings to toggle the junk frame or automatically destroy the cheapest item without opening the interface. Dejunk is a versatile addon that works seamlessly with idTip, another addon mentioned, making it easy to manage and prioritize items in your inventory.
Let's now discuss the next addon, Aux. Aux is an Auction House addon featuring a sleek UI complete with features like favorite and recent searches, along with an intuitive item posting system. The UI itself is easy to navigate and boasts clear, large fonts, for example, Prototype. Within Aux, you'll find a filter builder that simplifies item searches, as well as a convenient history of previously searched items.
When posting items, you may notice that only a limited number of listings are displayed, which could be becasue of certain settings. For example, if Mageweave was previously sold for 12 silver, you might want to verify how many stacks are currently listed at that price. Upon checking, you might find a discrepancy, with only a few stacks available at a lower price. In such cases, you can adjust your listing accordingly to maximize your profits.
Aux offers a tooltip option that provides various item details, including vendor price and auction house availability. However, to ensure accuracy, it's important to scan the Auction House daily. You can also view disenchant values and distribution using specific commands.
Despite the availability of more advanced Auction House addons like TSM 3, I've found Aux to be more than sufficient for we need. It effectively fulfills my requirements for listing items quickly and managing the Auction House efficiently whenever I need to make WoW SOD Gold.
Let’s discuss the next item on our list. Sometimes, we find ourselves short on space in our action bars to accommodate all our spells, items, and consumables. With just a key press, the menu appears at your mouse pointer, allowing you to add anywhere from 12 to 24 extra action bars in a circular layout.
Here’s how it works: You activate RingMenu, and it appears in your mouse pointer. You can then click on the spell or item you need, and the menu disappears automatically.
This addon is incredibly versatile. Hunters can use it to organize tracking abilities, Mages can utilize it for portals and additional spells, and professions like Conjure Water. Essentially, it can be customized to suit your specific needs.
In the options menu, you’ll find various customization options. You can adjust the button size, increase the number of action bars from 12 to 24, and even expand the radius of the RingMenu to cover half of your screen if desired. You can also set keybindings to easily open and close the menu.
RingMenu is a fantastic addon that helps save space on your main action bars by allowing you to hide less frequently used spells and items. It’s especially useful for PvP situations and damage dealing scenarios, where quick access to essential abilities is crucial.
Cursor Trail is an addon designed to enhance your pointer experience in WoW Classic. When activated, it leaves circles and snowflakes behind your cursor, offering a frosty aesthetic. This setup is particularly suited for Mages. One of the main benefits of using this addon is its usefulness with cursor macros.
It allows you to find where you place your spells, such as Frost Strike, Blizzard, Frost Traps, and Master Spells easily. By customizing the color and appearance of the cursor, making it easier to track during intense gameplay.
The addon comes with a variety of settings that can be adjusted to suit your preferences. You can change the scale, shadow intensity, and opacity of the cursor trail. There are options for different trail effects, including lightning and circles, as well as color customization for different classes like Warlocks.
Let's move on to the next addon, NugRunning. NugRunning is an incredibly versatile addon that allows you to track a wide range of effects such as DoTs, shields and more. You can even create custom trackers for trinkets and other specific effects.
If you notice that a particular spell or effect isn't being tracked, you can easily add it by accessing the addon's options menu. Simply locate the spell ID for the effect you want to track and then add it to the spell list in NugRunning.
This addon also works seamlessly with other addons like ID Tip, which displays spell IDs when you hover over spells or DoTs. NugRunning offers extensive customization options, allowing you to adjust the appearance and layout of your trackers to suit your preferences. Whether you're grinding mobs or raiding dungeons, NugRunning can help you stay on top of your important buffs and debuffs with ease.
Let’s move to the next one. This is a helpful addon for items. This will show all the items you pick as scrolling loot text right there above your character, with the number and value of the item, but also the color and the rarity of the item in the font. It’s called Scrolling Loot Text.
This addon does exactly what it says it does. It has a couple of commands you can add. For example, if you want to see honor as a scrolling loot text, you can also increase the scale of the item set so you can see better. Just use the command /SloTe, or whatever works best for you. You can also do /SloTe test to see how it would look.
Let’s move to the last one, which is connected with this one. Improved Loot Frame is an addon that condenses all the loot into one page when using the Blizzard default loot frame. Instead of having 3 items per page and then keep pressing next until you get to the last item, using this addon will allow you to see better what’s on a boss, but also on chests. When you loot a chest, sometimes there are so many items, like 5 or 10 potions, herbs, items, cloth, and so on.